- Revamped & improved Konquest Mode – What was once a training mission evolves into a full-blown adventure
- Unique Kreate-A-Fatality system gives you the ability to create custom fatalities by stringing together a series of attacks via a series of button combos
- Use the Kreate-A-Fighter feature to create and define a fighter’s look, abilities and personality
- Take your custom fighter online, and compete against other Kreate-A-Fighters
- Expanded online features – Improved responsiveness, deeper customizing, expanded Lobby Options and much more
Product Description
Mortal Kombat: Armageddon celebrates the best-selling fighting game by giving you the most complete roster ever. Choose from more than 50 fighters from the entire Mortal Kombat universe – past, present and future. From Liu Kang to Shang Tsung to Shao Kahn, they’re all here — along with an incredible new Kreate-A-Fighter and Kreate-A-Fatality modes. With more playable fighters than any other Mortal Kombat game to date, it’s the most complete, intense and lethal fighting experience ever!… More >>

Mortal Kombat is ok. i am not that much of a fighting dude but the car races are fun. i would only advice you to buy this game if you are a game collector.
When I heard that MKA would be coming out for the Nintendo Wii, I thought that it would easily be the best version of the game. With the Wii motion sensor system, one could mimic the movements of character-specific fighting and have them translated into actual on-screen maneuvers. Unfortunately, it seems that either the technology isn’t advanced enough to handle such demands, or else there just wasn’t enough effort put into the Wii controls. Since the release date was quite a bit later for the Wii version than for the PS2/Xbox versions, I was certainly expecting much better.
The only way movements of the Wii remote are utilized in this game is in the execution of the characters’ special moves and fatalities. You press the B button on the back of the remote down, perform the specific motion for the move, then let go of the B button. Many of these gestures just reflect the movements one would be doing with their thumb on the joystick or D-pad of a regular control and do not actually reflect the movements of the characters on the screen. Furthermore, while performing these moves has never been flawless on a controller, accuracy is far more difficult with the Wii remote. New-comers and veterans alike struggle to get the desired move to occur, usually either executing the wrong special move or none at all. Furthermore, the normal punches and kicks are executed by pressing directions on the D-pad (Left for Attack 1, Up for Attack 2, etc.), which becomes very tiring for the thumb, is difficult for the brain to handle, and results in handicapping the player (when the idea of this control system was to ENABLE players). Fortunately, Nintendo seemed to know this new system would frustrate players, so you can still use a GameCube controller or one of those “original” controllers for the Wii. Still, for those of us who own one or both of the other systems, it seems like “Why did I buy this for the Wii if I’m just going to use a normal controller?”
…particularly because there is NO ONLINE PLAY for the Wii version (big surprise). For whatever reason, despite the utter failure of Nintendo’s GameCube against the PS2 and Xbox (largely blamed on the lack of online gameplay capabilities), the availability of Wi-Fi play on the Nintendo DS, and the Wii’s ability connect to the Internet, Nintendo seems to be stupidly holding its Wii owners back from the opportunity to experience online gameplay on titles that would obviously benefit from it. Why Nintendo would choose to dig their own grave now that they are ahead is beyond me. The Wii version does have the exclusive fighter, Khameleon (who has the abilities of Jade, Kitana, Mileena, and Tanya) added to the roster, and the graphics could be slightly better than those on the last-generation systems, but that hardly makes up for the disapointing work done on the controls and lack of online capabilities.
The actual game is pretty good. It does feel like there is some redundancy between the characters’ moves and combos, and some of the stages are less appealing than usual in new MK installments. Also, it is annoying that there is now only one fighting style for each character (plus the ability to switch to a weapon….except with some of the “boss characters”) when the previous installment of MK wowed players with the ability to have two styles per character (plus a weapon). Finally, I think the choice to REPLACE the character-specific fatalities with the Kreate-A-Fatality system was very unwise. I have a feeling this was done to save space because of the huge roster of characters, but I would have rather had no Motor Kombat and Konquest Mode and character-specific fatalities. Creating your own fatalities can be fun, but MK was largely based upon character fatalities! Luckily, the other “Kreate” idea (Kreate-A-Fighter) is a great one, and customizing your own fighter can be really fun.
Overall, the game is fine for those who don’t have a PS2, PS3, Xbox, or Xbox360 (as long as you have a GC controller or Wii original controller). However, if you could own it for one of those systems and are still deciding if you want to get it for the Wii, I’d strongly suggest you stay away from it.
I like this game don`t get me wrong it could be refreshing and at the same time bring memories of the first titles released more than a decade ago. It features a couple mini games as you probably now by now like motor kombat which is kind of a Mario karting but with mortal kombat characters it`s fun!
Now about the wii controls for fighting which is what interests the most to players well sure it`s easier to do the special abilities of every character but at the same time I find it harder to fight, a lot harder.
For this reasons and I think the guys at midway understood that an arcade game needs some speed on buttons, you can also play with another controllers like the “wii classic” attachment or game cube controllers which I think it easier for fighting but less fun than with the wiimote.
In paper it looks that doing moves and fatalities will be very cool with the Wii Controls, but they don’t. All the basic moves are easy to do, but fatalities, if you try to do something, most times the system will do something different or it won’t work at all. This is very frustrating. I might get a Virtual Console game pad, but there is no game pad fatality list available at the Internet. The game will tell you the basic moves itself but the fatalities you have to search at the web. The Wii control fatality list is available, but no for the GCN or Virtual Console game pad yet.
I had great expectations for this game, I had some satisfaction, but it is frustrating trying to do fatalities (somes in specific) and watch something else to happen
You have not play MK until you do it on a Wii Console.
It will be very nice to see as well as this version, to see previous ones also for this console.
this melt one past love (MK) and a new one (wii)